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Table 1 VR-CORE’s key design principles of the first phase

From: Ethnic representation within virtual reality: a co-design study in a forensic youth care setting

Design principles and strategies

Best practices

Inspiration through empathizing

 Recruitment

Determine the population of interest (who do we need to hear from?)

Think about a variety of factors (age, gender, ethnicity, health conditions, and social position)

 Observation

Learn about patients and their behavior by observing them in a clinically relevant context

Observe what patients do in a specific context and what they see and say

 Patient interviews

Perform individual cognitive interviews and focus groups with patients to learn about their relevant needs, struggles, experiences, fears, aspirations, and expectations

Document a diverse set of opinions from a variety of patient profiles across ages (eg, above vs below “digital divide”), comorbidities, and experience and comfort with technology (eg, technophiles vs technophobes)

 Expert interviews

Perform cognitive interviews and focus groups with relevant experts representing different points of view such as treating providers and other staff members

 Journey mapping and personas

Define the patient user and describe the sequence of events in which the patient will experience the virtual reality treatment within the context of their illness experience

Ideation through team collaboration

 Sharing stories and notes

Collect stories, pictures, impressions, and notes about patients’ experiences and behavior

Share information among team members to generate many ideas through techniques such as storyboarding, storytelling, and mind mapping

 Generating ideas

Encourage team members to generate ambitious ideas without being judged. The committee believes that idea generation should be distinguished from idea evaluation

After generating ideas, the team evaluates each idea and culls out the most feasible and appropriate idea for prototyping within technical and budgetary constraints

Prototyping through continuous user feedback

 Building prototype

Convert ideas into tangible figures through drawings or mock-ups and obtain initial user feedback prior to advanced prototyping

Iteratively improve designs with user feedback

 Continuously testing prototype

Test quickly and iterate on the design of the prototype by collecting both positive and negative user feedback. Document all stages of user feedback in the resulting VR1 study paper

  1. From “Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study” by Birckhead et al. [28], p. 4. CC BY-NC