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Table 1 Summary of overall study characteristics, outcomes and effectiveness

From: Identifying and characterising digital behaviour change interventions to improve fruit and vegetable intake in low-socioeconomic status primary school children: a systematic review

Author/Date/ Location/Design

Age (years)

Measurements of low-SES

Intervention versus control

Parental involvement

Behaviour change theories

Primary outcomes and Results

Nollen (2014) [46], United States, 2-arm RCT

9–14

Median annual household. 2010 US Census obtained indicators of SES

Intervention: MyPal A626 handheld computer (similar to smartphone)

Length: 12 weeks (FV intake only captured Baseline to Week 4)

Duration: N/A

Follow-up: For FV, Week 4

Control: Manuals composed of screenshots of the MyPal without some content

No behaviour/involvement mentioned

No theory mentioned

Fruit and Vegetable (FV) Intake (FVs: weeks 1–4); Sugar-sweetened beverages (SSBs: Weeks 5–8), and Screen time (Weeks 9—12)

Results: Exhibited trends toward increased FVs from baseline to Week 4 follow-up (+ 0.88, p = 0.08) and decreased SSBs (-0.33, p = 0.09) from baseline to Week 4 FV follow-up. Increased FV from Baseline: + 2.53 ± 1.45 to Week 4: + 3.35 ± 1.81

Baranwoski (2011) [47], United Kingdom, 2-arm RCT

10–12

Highest household education

Intervention: Diab and Nano video game. 24-inch iMac computers with the games and Microsoft Windows XP operating system preinstalled

Length: 9 sessions per game

Duration: 40-min of game-play per session (6 h total)

Follow-up: 2-months

Control: Diet and physical activity knowledge-based games on popular websites

No parental involvement. Post-game interviews with parents asking about children’s playing time

Social Cognitive

Self Determination, Persuasion theories

Servings of fruit, vegetable, and water; minutes of moderate to vigorous physical activity. Results: Baseline: + 1.88 ± 0.13 servings per day. Immediately after intervention: + 1.85 ± 0.13 servings per day. 2 months follow-up: + 2.15 ± 0.13 servings per day. Increased FV consumption by 0.67 servings per day (< 0.018)

Thompson (2015) [48], United States, 4-arm RCT

9–11 and one parent

Highest household education

Average annual household income

Intervention: Squire’s Quest I and II. School computers following a pre-set schedule

Length: 10-episode video game for kids and 10 electronic newsletters to parents

Duration: Episodes no longer than one hour to complete

Follow-up: 3-months

Control: Played the game, but only set a goal to eat FV and did not create an action or coping implementation intention

Parents taught how to help their child meet FV goals, ho to create a healthy home environment, and how to overcome barriers

Social cognitive theory

Self-determination/determination

Behavioral inoculation Maintenance

Elaboration likelihood model

Fruit and vegetable intake

Results: Baseline: children consumed average of 1.8 servings of FV. Post intervention: Action (p > 0.0001) and Coping (p < 0.0001) had significant increases in FV intake compared to baseline. Post 2 Intervention: Action group maintained these increases (p > 0.0001) and had almost a 50% increase in FV intake at Post 1 (0.72 servings), and maintained this increase at follow up (0.68 servings)

Bakirci-Taylor (2019) [23], United States, RCT

3–8

Family income

Intervention: Mobile Jump2Health website, Facebook, text messages, Facebook, posts, and text messages

Length: 10 Weeks

Duration: Website, 12-text messages and 177 Facebook posts

Follow-up: Week 10

Control: No access to website or social media: only 12 text messages about physical activity

Parents encouraged to increase FV intake, variety of FV and accessibility of FV provided to child

Social Cognitive Theory

Improve fruit and vegetable consumption and accessibility in children and skin carotenoids

Results: Intervention for total fruits was n = 93 and went to n = 117 at week 5 and then went back down to n = 90 post intervention week 10 (p = 0.62) compared with control who was at a total of n = 87 at week 10. Intervention for total vegetables was n = 113 then went up to n = 128 week 5, and then back down to n = 97 week 10 (p = 0.90). Significant week x treatment interactions in skin carotenoid levels from the Veggie Meter the intervention group compared with the control group (p > 0.001 and parents p > 0.001)

Wengreen (2021) [49], United States, RCT

5–11

Qualifying for free/reduced lunch

Intervention: FIT Game. Comic-book formatted episodes projected onto a large screen in the school cafeteria daily in lunch

Length: 8 weeks

Duration: 3 min episodes, 32 episodes, Game played 44 days in a year

Follow-up: 3-months

Control: No intervention provided

No parental involvement stated

Not labelled

Fruit and vegetable intake and higher skin carotenoids

Results: Children in intervention consumed more vegetables (10.66 g, d = 0.41, p < 0.001) compared with the control, (1.43 g, d = 0.06, p = 0.458), and more fruit (15.66 g, d = 0.39, p < 0.001). Gain did not last follow-up period (− 12.72 g, d =  − 0.31, p < 0.001). Fruit consumption returned to the pre-intervention level (2.95 g, d = 0.07, p = 0.332). Modest FV increase of + 26.45 g in the intervention phase. Maintained 3-months (d = 0.21). + 5.53 g of total fruits and vegetables